I was fortunate to be a part of an in-progress pitch for a Sci-Fi horror co-op game. The original prompt included a mother and daughter duo, and exploring their relationship while learning to work together as players was a key part of the gameplay. The story revolved around healing their fractured relationship in the wake of the father/husband's death, navigating grief and trauma in the form of survival horror. The project was intended to be in Unreal Engine 5 so I dipped my toes into using MetaHuman as part of my design process.
Thomas Cebula was integral in crafting the original pitch, and he and I guided the visual direction of the project together. See his work from the project here: https://www.artstation.com/artwork/Ov9Evk